Her interactive company
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The challenge was great and kept me playing longer.
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I was probably around 10-12 when I got into Nancy Drew, and I definitely needed hints and such. If they embrace the art style, it would make them stand out and could become a marketable pointĤ) rethink their target audience. Like, Nancy Drew is never going to look as realistic as red Dead redemption 2, but it also doesn't have to. I think they tend to go awry when they try to be hip with the lingo.ģ) embrace the classic art style. Of course some things need an update, but the plots and dialogue are there. There's a great Sherlock Holmes game that is a good example of how a point and click could transition into that style of gaming.Ģ) lean more heavily on the source material. Though I fear HER might be too far gone, what I think they should do is:ġ) optimize for the Xbox and PlayStation. But that's from the pure money standpoint, that wouldn't inherently produce better games.
#Her interactive company tv
The only things I can think of are getting better merch, and engaging in better advertising, maybe even partnering with the TV show or publishing company somehow. They're also probably not keen on doing another kickstarter since their one attempt failed, but their one attempt for a port to mobile phones back in 2012. Pre-MID, I think they could have maybe tried crowdfunding games to help with the cost, but they've lost all goodwill now.
#Her interactive company Pc
Being a PC game only available through their website and with a shitty download policy really hurt them, as did hampering their content and subject matter by pandering to one group.Īs for the future? Nothing is going to change unless their CEO changes, I think, and even so I'm not sure that will be enough at this point. I wonder what would have happened if they tried releasing a new game on a console at the same time they released on PC, instead of just rereleasing old games that had been ported over.Īs far as what they could have done in the past: gotten with the times. They tried multiple times branching out into other consoles(Gameboy, Wii, iPad, etc)and it didn't work. (Did something specific happen recently or is this general post-MID atmosphere thing?) Now, with online purchasing, they really have to focus on appealing to their younger audience through marketing.not "updating and modernizing" the game. In fact, I'd wager most of us heard of HER either through word of mouth or randomly coming across it in the gaming section during a time where you had to go out to buy games. HER was never great at it and I think it really hurt them.
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They should have focused on making the storylines, dialogue, and puzzles more thought out but most importantly.a big portion of their budget has tk go to marketing. Cartoonish enough for younger kids to enjoy it, adult enough not to feel talked down to, inclusive of LGBT (however small a step it may have been) and just generally interesting. I think they were on the right track with SEA graphically. But they have to find a new customer base as we grow older. It works for us because A) it's good and B) we're familiar. I think the big thing here is we're a steady yet slightly small fan base who love the old style.